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Frontier-6

Out of stock.
  • Description
    This is a rather fun game of the Far-West. You visit frontier towns as you go around the outer track, and you can buy up parts of them (bank, saloon, etc.) to secure revenue. Whenever you visit the Bank, you have the option of holding it up, in which case the game switches to a different mode, which uses the inside of the board. This shows a map of the Far West --you are now an outlaw on that map, running for the border. Those of the other players that want to are also put on the map as bounty hunters. Once the chase is resolved --one way or another-- the pieces return to the outer track.I've drawn up optional rules to replace the rather over-simple 'poker game' rules but we've found this can increase playing time maybe too much. - BoardGameGeek
  • Details
    BGID: 1983
    Time: 60 minutes
    Designer: James C. Rimbold
    PrimaryName: Frontier-6
    Players: 2 to 6
    Year: 1980
    Product Title: Frontier-6
    Mechanics: Roll and Move
    Ages: 10 and up
    Publisher: Rimbold Enterprises
    Category: American West, Economic